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A PLAY EXPERIENCE MAKER'S WORK LOG FOR FUTURE SELF©2001 – 2023 Kyle Li 李肅綱 All Rights Reserved.

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Bao Qing-tian Card Game

Posted on January 5, 2022January 5, 2022 by admin

包青天審案

Game Content:

皇帝Emperor2
包青天(判官)Bao Qing-tian (Judge)2
王朝(捕快)Wang (Captor)2
馬漢(捕快)Ma (Captor)2
小偷(兇犯) Theft (Criminal) 2
強盜(兇犯) Robber (Criminal)2
殺人犯(兇犯) Murderer (Criminal)2
扒手(兇犯) Pickpocket (Criminal)2
平民(老百姓) Commoner26
加官 Plus Officer2
減官 Minus Officer2
乘官 Multiply Officer2
除官 Divide Officer2
輕重官 2
刑官(打手) Executor2
Total54

players: 3 ~ 50 people

setup: shuffle the deck, use rock, paper, and scissor to determine who starts first. 3 players: 7 cards each, 4 players: 6 cards each, 5 players: 5 cards each, 7 players: 3 cards each, when too many players participate: 1 card each.

capture phase

  1. The player with the emperor card becomes the emperor and decided what type of criminal to catch. If no one has the emperor card, players take turns to discard and draw a new card until one of the players draws an emperor card.
  2. Once the emperor is determined:
    1. The emperor appoints 1 player with the Bao Qing-Tian (Judge) card as the Bao Qing-Tian. If no one has the Bao Qing-Tian (Judge) card, everyone discards and draws until a player draws an Bao Qing-Tian (Judge) card.
    2. Bao Qing-Tian has two captors, Wang and Ma. Bao Qing-Tian appoints a player currently with a Captor Wang or a Captor Ma card in their hand as the Captor. Only one Captor is needed per game.





遊戲玩法

1.玩家分牌

把牌洗好後,由玩家們猜拳決定由誰開始分牌。參加人數三人者每人分七張,四人者每人分六張,五人者每人分五張,七人者每人分三張,團體遊戲人數太多時每人分一張。分餘之牌放在中間,牌面向下使大家看不到什麼牌

2.尋找皇帝

由分牌第一人開始從其手中丟出一張牌(向下不使人看到所丟的牌是什麼),同時抽取餘牌中最上一張牌,以隨時保持手中原有的牌數。如此輪流丟牌、抽牌下去,直到有人手中握有「皇帝」牌,始進入捕捉兇犯階段

3.決定判官

捕捉兇犯首先需決定判官,產生方式如下:

(1)當握有「皇帝」牌者喊出捕捉兇犯時,手中握有「包青天」牌者

(2)若當時玩家手中不只一人握有「包青天」牌或皆未有「包青天」牌者,由握有「皇帝」牌者指定其中一位玩家為「包青天」

4.決定捕快

判官決定後,接下來決定捕快,產生方式如下:

(1)當握有「皇帝」牌者喊出捕捉兇犯時,手中握有「王朝」牌或「馬漢」牌者,由「包青天」決定是「王朝」或「馬漢」

(2)若當時玩家手中不只一人握有「王朝」牌或「馬漢」牌或皆未有「王朝」牌或「馬漢」牌者,由握有「包青天」牌者指定其中一位玩家為捕快

5.捕捉兇犯

由指定的捕快捕捉皇帝所指定的兇犯,此時捕快要在每位玩家丟牌、抽牌中猜出兇犯牌哪張由誰家丟出或抽到,或誰家手上有該張兇犯牌,指認機會最多10次(每一圈至少要猜一次)。若10次內能捉到,被捉到持有該張兇犯牌的玩家須接受審判;若10次內捉不到,則捕快須接受審判

6.決定審官

審判對象前需決定審官,審官牌包括「加官」、「減官」、「乘官」、「除官」、「輕重官」,其產生方式如下:

(1)當審判對象定後,手中握有審官牌者

(2)若當時玩家手中不只一人握有「審官」牌或皆未有「審官」牌者,由握有「皇帝」牌者指定

7.審判兇犯

在審判對象定後,由持有審官牌的玩家開始判案。判決順序為:「包青天」、「加官」、「減官」、「乘官」、「除官」,最後為「輕重官」。由包青天先決定處罰方式及次數,次由加減乘除官酌計所加減乘除的次數,再由輕重官決定處罰輕重

8.決定刑官

當審判結果完成後需決定刑官,產生方式如下:

(1)當審判結果完成後,手中握有「刑官」牌者

(2)若當時玩家手中不只一人握有「刑官」牌或皆未有「刑官」牌者,由握有「皇帝」牌者指定

9.行刑兇犯

兇犯判罪確定後,由握有「皇帝」牌者決定是要行刑或赦免

(1)若行刑,則由刑官負責執行或督促

(2)若赦免,則兇犯不受處罰

10.處決完成

當兇犯處罰完成後,遊戲到此結束

此遊戲的趣味在於捕捉兇犯過程:捕快要精於察言觀色,在玩家丟牌及抽牌中,明確判斷是否出現欲捕捉的兇犯牌;非捕快的玩家亦可故弄玄虛、假裝緊張,讓捕快以為欲捕捉的兇犯牌在其手中,整個遊戲在捕快及兇犯的鬥智中來決定最後的審案贏家。當然,因「皇帝」牌權利甚大,透過此遊戲,亦可讓握有「皇帝」牌者享受一下擁有掌控大局、操縱生殺大權的滋味!!

https://j9981168.pixnet.net/blog/post/204425432

https://twohu2001.pixnet.net/blog/post/51893136

DRONE

Posted on December 29, 2021December 29, 2021 by admin

My Taranis Q X7 Access only supports CH16. I updated it to the latest firmware with OPEN TX, CH8 still not available as an option. I then checked on the official website, Taranis Q X7 Access doesn’t support CH8. Gladly Tiny Hawk S does, it is set to CH8 by default but can be changed using the Betaflight Configurator based on this video:

Betaflight Configurator: https://github.com/betaflight/betaflight-configurator/releases/tag/10.5.1

https://emaxusa2.freshdesk.com/support/solutions/articles/19000108702-tinyhawk-s-manual-firmware-cli-binding

Tiny Hawk failed to connect with Betaflight. I tried to install all the drivers, but didn’t work out. Betaflight was able to detect and connect to the port, but “No configuration received within 10 seconds, communication failed“ and then the connection closed.

360 PHOTO TEST

Posted on December 20, 2021December 20, 2021 by admin

[VR url=http://www.ivadream.com/kyle/red/wp-content/uploads/2021/12/20211219_235956_268.jpg view=cinema]

XR Mechanic Study: Gashapon Machine

Posted on November 29, 2021November 29, 2021 by admin

Not just any Gashapon Machine, it is the Gashapon Mini by Bandai (BANDAI バンダイ カプセルステーション mini). I saw it for the first time in the first floor of a SEGA arcade center in Ikebukuro.

Found in a Yahoo auction (11/23/21 – 11/27/21) sold for 19800 yen:
BANDAI バンダイ カプセルステーション mini 本体 鍵付き ガチャカプセル販売機 ガシャポン ガチャポン ミニ 筐体 ホワイト ガチャガチャ

商品説明
動作確認済み。
本体は使用感がございます。
・ 設定金額100円~400円
・ 適合カプセルのサイズ: 35mm and 48mm
色:ホワイト
サイズ:幅 約32×奥行き 約30×高さ 約35 ㎝
付属品
・本体
・鍵

プリメイドAI

Posted on November 28, 2021 by admin
プリメイドAIの分解

https://github.com/devemin/Pre-maiduino

https://github.com/ghettokon/PremAIQuest

Circle Math

Posted on September 30, 2021October 1, 2021 by admin

https://www.geeksforgeeks.org/equation-of-circle-when-three-points-on-the-circle-are-given/
equation of circle: x^2 + y^2 + 2*g*x + 2*f*y + c = 0

2f = ( ( x12 – x32 )( x1 – x2 ) +( y12 – y32 )( x1 – x2 ) + ( x22 – x12 )( x1 – x3 ) + ( y22 – y12 )( x1 – x3 ) ) / ( y3 – y1 )( x1 – x2 ) – ( y2 – y1 )( x1 – x3 )

2g = ( ( x12 – x32 )( y1 – x2 ) +( y12 – y32 )( y1 – y2 ) + ( x22 – x12 )( y1 – y3) + ( y22 – y12 )( y1 – y3 ) ) / ( x3 -x1 )( y1 – y2 ) – ( x2 – x1 )( y1 – y3 )

c = -x12 – y12 – 2gx1 – 2fy1
center: (h = -g, k = -f)
radius: r^2 = h^2 + k^2 - c

When run a template within a fsm, that template becomes a sub fsm, and the fsm running this template becomes the “host”.

CHU-PU CHESS

Posted on September 16, 2021September 16, 2021 by admin

One of the main characters in the famous ancient Chinese tale of the battle of the three kingdoms, Cao Cao, his burial site was discovered in 2009. I watched a documentary recently and found out that Cao Cao is actually a gamer too. Among the artifacts that were found in his grave, there was a board game called Chu-pu Chess (樗蒲棋). The name of the board game came from the two materials that were used to make the game pieces – Chu (Barnyard tree) leaves and fruits of Pu (Cattail/Bullrush).

  • Cao Cao
  • Cao Cao
Chu-Pu game pieces that were discovered in Cao Cao’s burial site.
Aeroplane Chess(飛行棋)

Aeroplane Chess(飛行棋)
https://en.wikipedia.org/wiki/Aeroplane_chess
從漢代走來的飛行棋——樗蒲
https://kknews.cc/culture/382o2r3.html

Text to Speech

Posted on September 13, 2021September 14, 2021 by admin

I had done some experiments with their SSML, expressive SSML, and Voice Transformation SSML in 2017. It was an interesting way to change, almost like coding the voice in order to make it more human-like. Went back to IBM Watch Text to Speech demo today: https://www.ibm.com/demos/live/tts-demo/self-service/home, and found out it works differently now.

“Hurry up! Pick up the sword and defend yourself, your arrival has awakened the spores. It’s not a good thing.”

IBM Watson – Lisa
Natural Reader – Free
TTSReader
wideo – English (US) – Mike Stevens
Google Text-to-Speech – English (United States)/WaveNet/en-US-Wavenet-D/Headphones or earbuds
typecast – Vanessa/Normal-A
typecast – Keybo/fast

“Greetings, my name is Luke, the voice that you’re hearing right now is not my real voice. It is a result of my telepathic thoughts being synthesized by your auditory cortex. It could take form of any voices you have heard before.”

typecast – Glenda

“incoming”

antibody

Posted on August 26, 2021September 19, 2022 by admin
original stimuli

Tokusatsu nerds of my generation probably all mesmerized by Space Sheriff Gavan (宇宙刑事ギャバン)’s Laser Blade when the show aired in 1982, especially when he powers it up before attack. The latest Laser Blade toy by Tamashii Lab was able to bring the powering up experience to live. How do I bring this experience into VR in an embodied way? How does a real-life artifact come to live in the virtual world? This is my attempt. Here are some other inspirations that I would like to incorporate in this experiment:

Saint Seiya Omega – Mars
Lady of the Lake gives Excalibur to King Arthur
ALT.CTRL
Berserker – The Dragon Slayer
Characters by Michael Shillingburg
This feel (pastel low poly)
Low poly swamp and wetland:
https://assetstore.unity.com/packages/3d/environments/low-poly-modular-terrain-pack-91558
Table Eleven Paddle:
https://www.thingiverse.com/thing:4623428
Shaman King

Download

The artifact is the halt of the sword. When it is activated in VR, the galaxy blade will emerged on the virtual halt. The player can power up the blade with cosmic flares (or soul fire) for bigger attacks. I need to build a (bulky) halt that hosts both the touch controller, M5Stack, and the distance sensor unit. I gathered some 3D models from Thingverse including the Table Eleven paddle and a 3D scan of the left touch controller. I had to demesh the paddle before importing it to Tinkercad. I studied the paddle and decided to make my own. After some trial and error, I made a head piece that slide into the ring of the touch controller smoothly. I then built the whole halt from there.

I had a very vague image in my head of what the sword would look like. The alt controller is the artifact, a physical medium, that brings the virtual sword to the player. It has to be oversize, galaxy like, and burning with some sort of cosmic flares (or soul fire). After some tinkering in Unity, this is what I came up with:

The player can ignite the soul fire by putting one’s hand right in front of the distance sensor unit after certain time and increase the fire coverage on the blade by moving one’s hand away from the sensor. The player will be given a quick hands-on tutorial when the soul fire is awaken in the play experience. Testing video on Instagram was pick up by M5Stack, what a lovely surprise!

https://www.instagram.com/p/CTD4CqAlnX4

When I was living near the school around 2008, there was a cute German couple living in the same building. They look like they are in their 70s. I often ran into them when they are doing their grocery shopping in the late afternoon. They talk very loud as if they were arguing but when they split to do different things they always give each other a kiss on the cheek. From our elevator conversations, I found out the husband was teaching photography at Parsons for many years, and they escaped to the US in 1950s as a result of wars in Europe. I have heard The New School helped many artists and designers escape and offered them shelters and jobs. I was very honor to meet two of them!

I sometime walked a few blocks with them just to hear more stories. One day, when the wife found out that I am making games, she let me know that she won her battle against cancer earlier because of video games. When she was sick, she had to go to hospital to have chemotherapies. It always felt awful both physically and mentally after the treatment. Luckily, she found out a store across her hospital had a few arcade cabinets. It has become a routine of hers to go right into the store and play arcade games after every hospital visit. She said those games make her happy and stop the awful feelings from spreading. When her cancer was cured, she had thought that the video games are the unsound heroes of her victory.

Antibody

Imagine a future where medical treatments can be executed remotely in the form of immersive video games. 

This idea was inspired by my friend, Grace, a German grandma who lives in my apartment building. She is a proud cancer survivor and she has convinced me that playing Space Invader for 15 minutes after every hospital visit was the key to  curing her cancer. I have read several similar stories like this one in which patients dreamed about fighting against monstrous enemies in a video game and woke up fully recovered from their illness. I am intrigued by the prospect of immersive technology transforming these miracles into a universally practical cure. 

Antibody is my speculative scenario situated in a near future with advancement in neuroscience and nanotechnology. The medical facilities are capable of sending skilled gamers into infection zones as antibodies and helping white cells build up immunity. These gamers are equipped with various experimental nano-weapons that enable them to behave differently in the field. In this quick mission for beginners, a broadsword nano-weapon is available for action.

To enhance the level of immersion, a specialized controller is available for gamers to replace the standard controllers that come with their VR headset. These specialized controllers, a.k.a data relics, usually resemble the look and feel of the nano-weapons in the virtual world. They are capable of harvesting kinetic energy and associated data in the real world to aid the medical facilities in improving the technology and training better antibody agents. Experienced gamers customize their personal data relic to access advanced game mechanics. In this submission, the simulation is designed for a standard VR controller, no data relic is required.   

As a playful experience designer, I believe video games may contribute more to the world without compromising the fun. This is my attempt at envisioning a post-pandemic future with virtual gaming for social good and I hope you enjoy it. 
PCVR and Standalone VR ONLY

Kyle Li is a playful experience designer working and living in New York City. Experimental by nature, his body of work wraps around playful experiences manifested by interconnected physical and digital components.  He has done a wide range of works from concert stage visual to airline cockpit data visualization to the award-winning game-and-learning installations at middle-schools in both NYC and Chicago.

Stage 1: Spores
Spores detects the player based on proximity.

Stage 2: Virus infected lukes
Virus infected lukes behaves like zombie but they are curable. They will walk towards to the player and attack. The player has the ability to see the infected points on a luke’s body, breaks all the points on a luke with Galaxcalibur will cure it. Cured lukes will join the the group of lukes that is following the player.

Stage 2.5: Free imprisoned lukes
The player points the Galaxcalibur at the lock to activate the unlock sequence. Follow the rotating sequence by rotating the sword.

Stage 3: Boss Fight
No idea, it has to be huge, and lukes are going to help.

Alt Controller: Galaxcalibur
M5Stack will collect “Energy” based on Galaxcalibur’s movement, which effects the pulse of the vibration. When energy reaches a threshold. The player can use a devastated attack and this activated by putting player’s hand in front of the ToF sensor.


Zok Zok Heroes

Posted on July 20, 2021July 20, 2021 by admin

月刊コロコロコミック 2000年8月号

Zok Zok Heros was on KOROKORO Monthly Comic (月刊コロコロコミック) from June 2000 to December 2000. The 2000 August issue came with a poster of Zok Zok Heroes and their Universe Symbols (ぞくぞくヒーローズ超図鑑).

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