Skip to content

A PLAY EXPERIENCE MAKER'S WORK LOG FOR FUTURE SELF©2001 – 2023 Kyle Li 李肅綱 All Rights Reserved.

新京

Posted on September 1, 2025September 1, 2025 by admin

https://m.sohu.com/n/487795807

大同大街 V.S. 順天大街

http://www.txlzp.com/ditu/1481.html
https://pan.baidu.com/s/1LadY5oPIcvkFqKL3br9n6Q

コンピュータ・ウォーゲーム

Posted on July 19, 2025July 19, 2025 by admin

コンピュータ・ウォーゲーム 01 銀河漂流バイファムⅡ

コンピュータ・ウォーゲーム 02 重戦機エルガイム

コンピュータ・ウォーゲーム 03 ゴジラ

コンピュータ・ウォーゲーム 04 パーフェクトサッカー

コンピュータ・ウォーゲーム 05 北斗の拳 対決牙一族

コンピュータ・ウォーゲーム 06 機動戦士Zガンダムゲーム カミングマークⅡ

Summer 2025

Posted on June 20, 2025June 20, 2025 by admin

Japanese play store account

  • Removed all payment methods from the Play Store Account.
  • Connected to a Japanese VPN.
  • Re-add payment methods (credit card).
  • Close VPN.
  • At this point, I can already download from Play Store and in app purchases work.
 1/6 大宋系列 御猫 南侠  中园TOYS

Ghost Sniffer

Posted on June 8, 2025June 8, 2025 by admin

When Dr. Peter Venkman visited Dana’s apartment in the first Ghostbusters movie, he used a device known as the “Ghost Sniffer”. 

This device is actually a Bacharach model 300 sniffer combustible gas detecting device, a real-world gadget used to detect specific gases and oxygen levels. Venkman used it to purportedly detect “Ectoplasmic vapor trails” and analyze the air for paranormal activity. It’s mentioned that Venkman himself wasn’t entirely certain if he was using the device correctly in the scene.

Hmmm… what play experience can be made for a ghost sniffer like controller? I personally really like the tiny pump action.

臧式毅

Posted on May 27, 2025May 27, 2025 by admin

汉奸中的异类,张学良将军却说:“是我负了他” By 顾蔡卫
https://www.163.com/dy/article/JD0NN6A705567BZG.html

东北沦陷之时,文武官员纷纷降敌,其中四名高级官员,被称作伪满高官的“四巨头”。这四个人是曾经任张学良讲武堂老师的熙洽,张作霖的把兄弟、东省特区行政长官张景惠,黑省警备司令代省长马占山,还有一人就是臧式毅。他们进入伪满政权的经历各不相同。张景惠因在第一次直奉战争中表现低劣,在“九一八”前已被东北军集团半弃用,“九一八”事变后面对日军拉拢欣喜若狂,成为最早的铁杆汉奸之一;熙洽奉命镇守吉林,由于其一贯亲日,“九一八”事变后日军第二师团长多门二郎亲到吉林说服,使其欣然投敌;马占山是著名抗日将领,1932年2月在日军压迫下试图“假投降”保存实力,但为日军识破,于是骗取一批物资后4月再举义旗,成为黑省早期抵抗的中流砥柱。

在这些汉奸中,臧式毅应该算是个悲剧性人物。他的投敌大有不得已之处。

臧式毅(1885—1956),字奉久,原籍山东诸城,生于辽宁沈阳。早年追随孙烈臣。后受张作霖及张学良赏识,任东三省保安总司令部中将参谋长、辽宁省政府主席等职。臧式毅是中国旧官僚中罕见的出色人物,东北易帜后,他出任辽宁省政府主席,任上大刀阔斧进行财政、金融改革,对此后东北的稳定贡献良多;尤可贵者,臧一生经手钱财无数,自己却两袖清风,在奉系集团中堪称异类,起初他在省城租几间瓦房居住,家徒四壁,后来张学良实在看不过去,觉得堂堂一省之长,如此寒酸,实在是“有辱奉系威名”,便自掏腰包为臧式毅购置了一套房子。“九一八”事变中,臧被俘后成为伪满洲国四巨头之一。日本战败后被苏联红军关押,后引渡回国,死于抚顺战犯管理所。

9月21日《盛京时报》大篇幅报道一消息,捏造说:“森冈领事往访臧式毅氏。臧氏颇示赞成。”意指奉张学良令留守沈阳的臧式毅赞成日军攻占奉天的行动。实际上,臧对日本人态度十分坚决。就在第二天,即9月22日,日本宪兵拘禁了臧式毅、教育厅长金毓敝和冯庸大学校长冯庸。

臧为人深沉练达,在张作霖被炸死的时候,他是东北军在关外的实际军事负责人。紧张局势之下,臧为主谋,瞒天过海诈称张作霖仅仅负伤,哄骗日本方面,等待张学良入沈。并暗中整军待旦准备在日军有所行动时坚决迎击。当时,老萨的祖父在小河沿医院一带住,东北军就有军官便衣到那里视察地形,显然是准备必要时不惜和日军一战。在这种双管齐下的措施下,张学良才平安出关,完成易帜,中国得以统一。“九一八”事变前,臧准确判断日军即将启衅,曾多次向张学良告警,所获回答为张学良于9月6日给辽宁政委会代主席臧式毅,东北军参谋长荣臻发出的“鱼电”,称“对于日人无论其如何寻事,我方务须万方容忍,不可与之反抗,致酿事端……切实注意为要”。有鉴于此,才有1931年9月18日荣臻对北大营不抵抗的指示。“九一八”事变发生,臧式毅眼看局面已经无法挽回,一面流泪令荣臻等离开奉天南下,以图反攻,一面表示自己守土有责,不肯离去,试图与日方周旋,争取保住东北。臧随即被日军挟持,成为第一个被俘的中国省级大员。面对日军臧曾经冒死不屈,与日寇周旋四十余日。臧母也为深明大义之人,为他送物品时暗藏鸦片,意为劝子自尽。

但臧最终没有吃下母亲送来的鸦片,选择了屈服出任伪职。

这一举动被视为变节,遭到万人唾骂。但张学良晚年提到,臧出任伪职既非本心,也暗怀心事。他一方面以“联省自治”相抗日本人的“满洲国”计划,一方面秘密派人给张学良送信,进陈收复东北的方略和自己为内应的决心。但此时张学良身心两病,无心规复,臧之苦心遂翻成画饼。后来溥仪看出臧的用心,为了增强和日本人争夺权力的基础,在日人压力下放弃郑孝胥同时要求任命臧为国务总理。而日本方面对臧也早有警觉,遂强行推出亲日的张景惠。自此,臧被排斥出东北伪政权核心,并受到监视。他选择随波逐流,直到日本投降,自己作为伪满战犯被捕,亦无辩解之意。

前半生清正廉洁,一心为国;后半生被判汉奸,辩无可辩。或许,臧式毅的心里,惭愧与寒冷已经无可复加。

臧式毅的汉奸之名此生难洗,但是从他身上或许也会引发一声感慨——国家做得好些,哪来的那么多汉奸?

张学良将军亲口说过:“是我负了臧式毅。”

Momotarō 桃太郎

Posted on May 26, 2025June 6, 2025 by admin

I was researching for a story backdrop for a game prototype. Preferably an adventure that involves traveling, making friends, and fighting evils. As someone who grew up in Asia, the first two that came to my mind was the Journey to the West (西遊記) and Momotarō (桃太郎). When I research further, I found some interesting articles about using a modified version of the story Momotarō as a propaganda tool in the colonial Taiwan.

Finding 1: 日本國民童話「桃太郎」在殖民地臺灣的傳播 LINK
Japanese citizen of country children’s story Momotarō expanse in colony Taiwan

本研究的起因是我第一次到臺灣的時候,碰到一位臺灣老人,她會說日文,因此本研究透過分析日治時期公學校國語教科書的童話「桃太郎」,藉以探討日本殖民政府的教育政策,以及日本教育對臺灣人的影響。
首先比較戰前日本的國語教科書和臺灣的國語教科書。分析在兩種國語教科書中出現的童話為何,並比較在日本民間故事和日本教科書中童話之差異點。
其次,爬梳日本國語教科書和臺灣教科書中的桃太郎故事。分析教科書所賦與桃太郎的意義。
最後,調查教科書以外的如報章雜誌及學校中學藝會、演講等使用桃太郎故事的情形,以分析桃太郎故事的擴散。此外,分別對8位受過日本教育的臺灣人訪談,分析他們對桃太郎故事的印象。
本研究認為,在日本五大童話中,桃太郎是具有日本特色,而且最容易操作的童話。日本殖民地時期,日本的教育關係者透過學校教育及各種管道,將帶有日本國民色彩的童話──桃太郎普及於殖民地臺灣,藉以教化臺灣兒童。

The motivation for this study originated from my first visit to Taiwan, during which I encountered an elderly Taiwanese woman who could speak Japanese. This inspired me to analyze the fairy tale Momotarō from the Japanese-language elementary school textbooks used during the Japanese colonial period, in order to explore the educational policies of the Japanese colonial government and the impact of Japanese education on the Taiwanese people.

First, this study compares prewar Japanese language textbooks with those used in Taiwan during the colonial period. It analyzes which fairy tales appear in both sets of textbooks and compares the differences between Japanese folktales as they appear in oral tradition and as they are presented in textbooks.

Next, it closely examines the Momotarō story as found in both Japanese and Taiwanese textbooks, analyzing the meanings assigned to the tale within these educational materials.

Finally, it investigates how the Momotarō story was used beyond textbooks—in newspapers, magazines, school arts festivals, speeches, and other settings—to analyze the tale’s dissemination. In addition, interviews were conducted with eight Taiwanese individuals who had received a Japanese education, to explore their impressions of the Momotarō story.

This study argues that among the five major Japanese fairy tales, Momotarō is the most characteristically Japanese and the easiest to utilize. During the colonial period, Japanese educators used school curricula and various channels to popularize the Momotarō tale—imbued with Japanese national identity—in colonial Taiwan as a means of instructing and assimilating Taiwanese children.

Finding 2: 战前中日两国间的桃太郎形象建构 LINK

桃太郎是全面抗战前中日两国重点关注的童话形象。日本建构的桃太郎形象始终围绕着“正义—桃太郎—日本”和“恶者—鬼—被征伐地区”的近代殖民文化逻辑展开。日本借助文人赴台宣讲、小学课本增列《桃太郎》、报刊宣传等方式,促成了桃太郎形象在中国台湾地区的普及、移植和变貌。但是,中国文人早已识破了日本对外殖民掠夺过程中以桃太郎为核心的“殖民合理化宣传”陷阱。如章太炎批判了此故事蕴含的侵略意念,启发了芥川龙之介改写桃太郎并揭露日本“桃太郎主义”中的伪善正义;连横追溯了桃太郎的汉文化传统、展现出浓厚的民族认同和家国情怀;杨逵则提炼出桃太郎故事的左翼精神,主张积极践行“行动主义”, 激发劳苦大众勇于抗争殖民掠夺和阶级压迫。

Before the full-scale war between China and Japan, Momotarō was a prominent fairy tale figure closely followed by both countries. The Japanese construction of Momotarō consistently revolved around a modern colonial cultural logic that framed “justice–Momotarō–Japan” against “evil–demons–conquered territories.” Through means such as sending intellectuals to give lectures in Taiwan, adding the Momotarō story to elementary school textbooks, and promoting it via newspapers and magazines, Japan facilitated the popularization, transplantation, and transformation of the Momotarō image in Taiwan.

However, Chinese intellectuals had already seen through Japan’s use of Momotaro as a tool of “colonial justification propaganda” in its external expansion. For example, Zhang Taiyan criticized the story’s underlying message of aggression, which in turn inspired Akutagawa Ryunosuke to rewrite Momotarō and expose the hypocrisy in Japan’s so-called “Momotarō-ism.” Lian Heng traced the story’s roots in Han Chinese cultural traditions, expressing strong national identity and patriotic sentiment. Meanwhile, Yang Kui extracted a leftist spirit from the tale, advocating for proactive “activism” and encouraging the working class to courageously resist colonial plunder and class oppression.

Reminds me of: Drop Your Whip (放下你的鞭子)

司徒乔 油画作品 《放下你的鞭子》1940年作

This reminds me of the street skit “Drop Your Whip” that I learned at the drama club in college. “Drop Your Whip” (放下你的鞭子) is a well-known Chinese street performance with propaganda significance, but it actually predates the Cultural Revolution and was later revived and repurposed during that period.

“Drop Your Whip” was originally a street skit (快板剧 or 小品) created in 1931 by dramatist Chen Liting (陈鲤庭) based on a play by Tian Han during the Anti-Japanese War era. The performance featured a young beggar girl being beaten by her stepfather. A passerby intervenes, scolds the stepfather, and gives the girl money. In the skit, the girl explains that her suffering is due to the Japanese invasion, not personal misfortune. This scene becomes a metaphor for national suffering under imperialism, encouraging anti-Japanese resistance.

During the Cultural Revolution (1966–1976), the piece was revived and adapted as revolutionary propaganda, often performed in public squares, workplaces, and rural areas. Its class struggle themes—a cruel oppressor (the stepfather) and a suffering innocent (the girl)—aligned neatly with Maoist ideology. The performance was used to foster revolutionary fervor, targeting both historical enemies (like imperialists) and class enemies within (landlords, counterrevolutionaries). In some cases, it was even staged as a criticism or denunciation session, with parallels drawn between the stepfather figure and actual individuals labeled as “class enemies.”

The “whip” came to symbolize oppression, and dropping it was a metaphor for overthrowing old systems—imperialism, feudalism, and capitalism. The emotional appeal, direct messaging, and performative nature made it effective for mass mobilization, especially in rural and less literate populations. Therefore, while “Drop Your Whip” wasn’t originally created during the Cultural Revolution, it became part of its broader repertoire of revolutionary propaganda, often adapted to fit shifting political narratives.

PaHub – 1 Servo

Posted on May 24, 2025May 24, 2025 by admin

Found this:
https://github.com/m5stack/M5Unit-EXTIO2/blob/main/examples/Unit_EXTIO2_M5Core/SERVO_CTL/SERVO_CTL.ino

/*
  Servo control
  舵机控制
*/
#include <M5Stack.h>
#include <M5GFX.h>
#include "M5_EXTIO2.h"

M5GFX display;
M5Canvas canvas(&display);
M5_EXTIO2 extio;

void setup() {
    M5.begin();
    display.begin();
    canvas.setColorDepth(1);  // mono color
    canvas.setFont(&fonts::efontCN_14);
    canvas.createSprite(display.width(), display.height());
    canvas.setPaletteColor(1, GREEN);
    while (!extio.begin(&Wire, 21, 22, 0x45)) {
        Serial.println("extio Connect Error");
        M5.Lcd.print("extio Connect Error");
        delay(100);
    }
    // extio.setAllPinMode(DIGITAL_INPUT_MODE);
    // extio.setAllPinMode(DIGITAL_OUTPUT_MODE);
    // extio.setAllPinMode(ADC_INPUT_MODE);
    extio.setAllPinMode(SERVO_CTL_MODE);
    // extio.setAllPinMode(RGB_LED_MODE);
}

char info[50];

void loop() {
    canvas.fillSprite(0);
    canvas.setTextSize(2);
    canvas.drawString("SERVO CTL MODE", 10, 10);
    canvas.drawString("FW VERSION: " + String(extio.getVersion()), 10, 40);
    for (uint8_t deg = 0; deg <= 180; deg += 45) {
        for (uint8_t i = 0; i < 8; i++) {
            extio.setServoAngle(i, deg);
            Serial.printf("CH:%d DEG: %d", i, deg);
            canvas.drawRect(0, i * 20 + 75, 200, 15, 1);
            canvas.fillRect(0, i * 20 + 75, map(deg, 0, 180, 0, 200), 15, 1);
            canvas.setCursor(220, i * 28 + 10);
            canvas.setTextSize(1);
            canvas.printf("CH:%d DEG: %d", i, deg);
        }
        canvas.pushSprite(0, 0);
        vTaskDelay(500);
    }
    canvas.setTextSize(2);
    canvas.drawString("SERVO CTL MODE", 10, 10);
    canvas.drawString("FW VERSION: " + String(extio.getVersion()), 10, 40);
    for (int pulse = 500; pulse <= 2500; pulse += 100) {
        for (uint8_t i = 0; i < 8; i++) {
            extio.setServoPulse(i, pulse);
            Serial.printf("CH:%d P: %d", i, pulse);
            canvas.drawRect(0, i * 20 + 75, 200, 15, 1);
            canvas.fillRect(0, i * 20 + 75, map(pulse, 500, 2500, 0, 200), 15,
                            1);
            canvas.setCursor(220, i * 28 + 10);
            canvas.setTextSize(1);
            canvas.printf("CH:%d P: %d", i, pulse);
        }
        canvas.pushSprite(0, 0);
    }
    delay(100);
    canvas.pushSprite(0, 0);
}

PaHub – RFID 2 Unit

Posted on May 24, 2025May 24, 2025 by admin

My next book game idea is of course a miniature battle royal style game. I had a quick prototype setup and didn’t expect the most difficult part is getting M5Stack’s PaHub to work with multiple I2C devices at the same time. It seems there is not enough documentation and code samples available on the internet.

The two major challenges that I ran into were:

  • RFID 2 I2C unit requires initiation when creates the instance (MFRC522 mfrc522(0x28);), how do I work this into the channel selection while using PaHub?
  • I used the PaHub example from M5Stack, somehow 0x28 (RFID 2 default address) shows up in CH0 when RFID 2 unit was plugged into CH1.

It looks like other folks also ran into the same problem.
https://community.m5stack.com/topic/6995/rfid-2-unit-and-i2c-hub-1-to-6-expansion-unit/9

Interestingly, I used the I2C Scanner Example Code from Adafruit. It actually sort the 0x28 under the right channel which is 1 in this case.
…
PCA Port #1
Found I2C 0x10
Found I2C 0x28
Found I2C 0x68
Found I2C 0x75
…

#include "Wire.h"
#define PCAADDR 0x70

void pcaselect(uint8_t i) {
  if (i > 7) return; 
  Wire.beginTransmission(PCAADDR);
  Wire.write(1 << i);
  Wire.endTransmission();  
}

// standard Arduino setup()
void setup()
{
    while (!Serial);
    delay(1000);

    Wire.begin();
    
    Serial.begin(115200);
    Serial.println("\nPCAScanner ready!");
    
    for (uint8_t t=0; t<8; t++) {
      pcaselect(t);
      Serial.print("PCA Port #"); Serial.println(t);

      for (uint8_t addr = 0; addr<=127; addr++) {
        if (addr == PCAADDR) continue;

        Wire.beginTransmission(addr);
        if (!Wire.endTransmission()) {
          Serial.print("Found I2C 0x");  Serial.println(addr,HEX);
        }
      }
    }
    Serial.println("\ndone");
}

void loop() 
{
}

I continued to follow the Adafruit tutorial, with some modifications, I got it to work! Now on to the 2nd I2C device. Original code can be found here: Multi-Sensor Example Code

#include <M5Stack.h>

#include "MFRC522_I2C.h"
#include "ClosedCube_TCA9548A.h"

#define FRONT 2

#define X_LOCAL 100
#define Y_LOCAL 35
#define X_OFFSET 160
#define Y_OFFSET 34

#define PaHub_I2C_ADDRESS 0x70
//#define DEV_I2C Wire

ClosedCube::Wired::TCA9548A tca9548a;
MFRC522 mfrc522(0x28);

void pcaselect(uint8_t i) {
  if (i > 6) return;
  Wire.beginTransmission(PaHub_I2C_ADDRESS);
  Wire.write(1 << i);
  Wire.endTransmission();
}

void setup() {
  M5.begin();
  M5.Power.begin();
  Wire.begin();
  tca9548a.address(PaHub_I2C_ADDRESS);  // Set the I2C address.
  M5.Lcd.setTextFont(4);
  M5.Lcd.setCursor(70, 0, 4);
  M5.Lcd.setTextColor(YELLOW, TFT_BLACK);
  M5.Lcd.println(("PaHUB Sensors"));
  M5.Lcd.setTextColor(TFT_WHITE, TFT_BLACK);

  Serial.println("CH1 MFRC522");
  // define the port on the PCA9548A for the first sensor
  pcaselect(1);
  mfrc522.PCD_Init();  // Init MFRC522
}

void loop() {
  // define port on the PCA9548A
  pcaselect(1);
  M5.Lcd.setCursor(40, 47);
  if (!mfrc522.PICC_IsNewCardPresent() || !mfrc522.PICC_ReadCardSerial()) {
    delay(200);
    return;
  }
  M5.Lcd.fillRect(42, 47, 320, 20, BLACK);
  for (byte i = 0; i < mfrc522.uid.size; i++) {  // Output the stored UID data
    M5.Lcd.print(mfrc522.uid.uidByte[i] < 0x10 ? " 0" : " ");
    M5.Lcd.print(mfrc522.uid.uidByte[i], HEX);
  }
  M5.Lcd.println("");
}

Chuck’s Fly School

Posted on April 15, 2025 by admin

Meta QR Code

Posted on March 23, 2025March 23, 2025 by admin
  • Unity Hub: 3.11.1
  • Unity Version: 6000.0.43f1
  • Project Setup Tool checked, including both Passthrough over Meta Quest Link and Spatial Data over Meta Quest Link are enabled in the Meta Quest Link settings.
  • NuGetForUnity installed through NuGetForUnity.4.3.0.unitypackage
  • ZXing.Net 0.16.10 by Michael Jahn installed
  • ZXING_ENABLE checked
  • Imported TMP Essential Resources
  • Opened up the QRCodeTracking scene for the first time and got 3 of the same warnings:
    “Your project uses a scriptable render pipeline. You can use Camera.stereoTargetEye only with the built-in renderer.”
  • Opened up Build Profiles
  • Switched Platform to Android
  • Build And Run

This is the 3rd try and it worked. The first two tries, I didn’t know there were dependencies needed to make it work. This is very fun, but still not what I wanted exactly. I wanted an AR Marker tracker.

Posts navigation

Older posts
Newer posts

Recent Posts

  • BMP – Rearrange Colormap
  • Reset Allow USB Debugging? Notification
  • 8-bit Notes
  • AT29C256 90PI
  • Super-Toys Last All Summer Long

Archives

Proudly powered by WordPress | Theme: MiniZen by Martin Stehle.