Skip to content

A PLAY EXPERIENCE MAKER'S WORK LOG FOR FUTURE SELF©2001 – 2023 Kyle Li 李肅綱 All Rights Reserved.

Gametrak conroller + Unity3D + Oculus Rift

Posted on February 15, 2014January 23, 2021 by Kyle Li

I am going to use the Gametrak controller with Oculus Rift to track hand locations in front of the player. I found myself constantly coming back to this game interface for camera-less tracking solutions. If we can keep the player facing forward, then could potentially be a great interface. However, in reality, we turn our body or look around often, which will decrease the accuracy for a stabilized input device such as Gametrak.

IMG_6124

Let’s try wearable next time!

Posted in Experiements

Post navigation

Angery Birds GO! TELEPODS
SMALLab: Sports for the Mind 2014

Recent Posts

  • 8bitworkshop Notes – Include binary files
  • 8bitworkshop Notes – Display an external Nametable V1
  • 8bitworkshop Notes – Player Running and Jumping
  • Native Web Speech API
  • AI: You are _____ correct.

Archives

Proudly powered by WordPress | Theme: MiniZen by Martin Stehle.