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A PLAY EXPERIENCE MAKER'S WORK LOG FOR FUTURE SELF©2001 – 2023 Kyle Li 李肅綱 All Rights Reserved.

Bubblemancer + Touch

Posted on October 2, 2019February 9, 2020 by admin

After successfully getting the custom Bubblemancer controller (v2) to work on Oculus Quest through a type C cable, I am now considering making a mount to combine the custom controller and Oculus Touch. The goal is to create a visual reference of the controller in the VR view based on the position of the Touch. With the current build, it has proven through playtesting that it is difficult to use the controller without seeing a visual reference in the VR view.

To work with the limited void spaces, first I need to find out how the Touch controllers are being tracked by the headset. The placement of the IR LEDs on Quest’s controller (Touch 2.0) is similar to those on CV1’s (Touch 1.0) – there are no IR LEDs inside of the ring.

BAD VR
Rift CV1 Touch 1.0 Original Clip: http://imgur.com/ryU6OPr

Tried a few different configurations.

Decided to make a rig in the middle and offset the Bubblemancer controller downwards so it doesn’t block the IR LEDs. I tried to put the wind sensor through the emitting ring for a smaller form factor but worried the tube shield will block LEDs. Also doing so puts the drum right in front of the Touch controller handle, it is not comfortable to hold the controller.

Posted in Embodiment

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Bubblemancer
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