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READYPLAYER.ME Workaround

Posted on August 9, 2022December 28, 2022 by admin

Since August 2022, Ready Player Me no longer supports exporting avatars as FBX files. It’s still possible to convert a GLB avatar file to FBX manually using Blender.
https://docs.readyplayer.me/ready-player-me/integration-guides/unreal-sdk/blender-to-unreal-export

Export FBX from Blender

  1. Download the avatar .glb file.
  2. Open Blender on an empty scene.
  3. Select File>Import>GLTF 2.0 and then select the .glb file you downloaded.
  4. Wait for the import to complete and the model to appear in your Blender scene.
  5. Select File/Export/FBX. The Blender File View window opens.
  6. Notice the Operator Presets on the right.
  7. Adjust them as shown in FBX Export Settings below.

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