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A PLAY EXPERIENCE MAKER'S WORK LOG FOR FUTURE SELF©2001 – 2023 Kyle Li 李肅綱 All Rights Reserved.

Meta QR Code

Posted on March 23, 2025March 23, 2025 by admin
  • Unity Hub: 3.11.1
  • Unity Version: 6000.0.43f1
  • Project Setup Tool checked, including both Passthrough over Meta Quest Link and Spatial Data over Meta Quest Link are enabled in the Meta Quest Link settings.
  • NuGetForUnity installed through NuGetForUnity.4.3.0.unitypackage
  • ZXing.Net 0.16.10 by Michael Jahn installed
  • ZXING_ENABLE checked
  • Imported TMP Essential Resources
  • Opened up the QRCodeTracking scene for the first time and got 3 of the same warnings:
    “Your project uses a scriptable render pipeline. You can use Camera.stereoTargetEye only with the built-in renderer.”
  • Opened up Build Profiles
  • Switched Platform to Android
  • Build And Run

This is the 3rd try and it worked. The first two tries, I didn’t know there were dependencies needed to make it work. This is very fun, but still not what I wanted exactly. I wanted an AR Marker tracker.

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