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A PLAY EXPERIENCE MAKER'S WORK LOG FOR FUTURE SELF©2001 – 2023 Kyle Li 李肅綱 All Rights Reserved.

ASTWOID

Posted on November 6, 2013February 28, 2020 by Kyle Li
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worksheet

11/05/13 Built a prototype with Processing 2.0. Openprocessing downloads have weird compiler problem solved by duplicating the project and removing the code folder inside the project folder.


11/07/13 Playtest: arms are too powerful – death on touch! and not much to do for the Kinect player.

2playgame

Old Notes:
10/30/2011 Been thinking about a 2 player co-op game in which player 1 uses a Kinect sensor and player 2 uses something else e.g. a regular game controller. The cover art of the Monster Rods model kits is a great example of this idea. In the picture below, player 1 controls the monster on top and player 2 drives the car.

With AR markers, we can easily put the Kinect player’s skeleton/avatar on the tabletop. Player 2 can take control of the AR Marker and player 1 can be the summoned hero on the card.

10/18/13 Been looking for ways to create a Monster Rods demo. However, a 3D driving game is out of my lead. Instead, I decided to create a top-down space shooting game for proof of concept, and that reminds me of NES Twinbee.

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cadillac1

10/23/13 Space muscle car with animal influence in style. 2 player co-op Asteroid-like game.

Posted in Experiements, games, Parsons

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